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Old Nov 06, 2006, 12:13 AM // 00:13   #121
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Quote:
Originally Posted by Zophar
Let me quote myself as an answer:



EDIT: Nevermind... I'm either blind or didn't read the latest posts... Still my point of having to quote an answer already given before stands.
On the UMap you provided, you had the spawn area where a newly created NF character spawns. How did you map that area? I did read someone posted about a bug being fixed and you can no longer get there (Not the first mission area but the area before the mission)? Is this confirmed? I need like 0.3% more and that little area there should do it for me if I can get there
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Old Nov 06, 2006, 02:49 AM // 02:49   #122
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Congrats to our latest batch of 100% EGMC's. Special thanks to SoadLink for my endgame helmet.

About the starting area (not the first mission town, but the starter area before that, which is not accessible), I never mapped it and still got the title alright. If you have .3% left, keep looking, because it's there somewhere.
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Old Nov 06, 2006, 08:26 AM // 08:26   #123
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Quote:
Originally Posted by SilentVex
Congrats to our latest batch of 100% EGMC's. Special thanks to SoadLink for my endgame helmet.

About the starting area (not the first mission town, but the starter area before that, which is not accessible), I never mapped it and still got the title alright. If you have .3% left, keep looking, because it's there somewhere.
Yep, I got the remaining .3% a few hours ago thanks to your full UMap.
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Old Nov 06, 2006, 01:37 PM // 13:37   #124
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Quote:
Originally Posted by Caspar
On the UMap you provided, you had the spawn area where a newly created NF character spawns. How did you map that area? I did read someone posted about a bug being fixed and you can no longer get there (Not the first mission area but the area before the mission)? Is this confirmed? I need like 0.3% more and that little area there should do it for me if I can get there
Ah, now I understand what was meant. There was indeed a bug there. The first time I talked to the NPC (the one that now sends you to the first mission outpost) I was just moved to that area and the outpost was not yet available. I guess this bug was fixed indeed and I don't know how to get there now. (actually, I haven't tried getting there recently because I'm too lazy :S)
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Old Nov 06, 2006, 03:18 PM // 15:18   #125
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I hugged walls on starter island in tutorial of NF and it gives you 0,5%.
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Old Nov 06, 2006, 04:08 PM // 16:08   #126
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Agrim, here is your analyzed map. There are maybe more spots missing on the newb island: there are too many clouds to make sure with this map.
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Old Nov 06, 2006, 05:52 PM // 17:52   #127
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snickers: This should easily be .6%.
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Old Nov 06, 2006, 07:42 PM // 19:42   #128
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Quote:
Originally Posted by Sir Mad
Agrim, here is your analyzed map. There are maybe more spots missing on the newb island: there are too many clouds to make sure with this map.
Two of the spots made me go "DOH i missed THAT?" mea culpa. At some spots, especially those at the southeast corner of the map, i didn't notice a difference on my U map, so i edged there "blind" but i did go to all the given spots. And i had luck on the "packman challenge" that the first door that opened up was the needed section .
I moved along all the indicated spots, and they got me .3%, so this is now my 99.5% map, i waited a little for the clouds to disperse (i am learning) thanks again for your effort.
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Old Nov 06, 2006, 07:57 PM // 19:57   #129
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would someone mind explaining how to compile a u-map, it would be greatly appreciated. I am at work now so i cant look at the forums too in depth. Pm or post here would be great, thx
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Old Nov 06, 2006, 08:30 PM // 20:30   #130
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@SilentVex: right after uncovering the last tiny piece of map you marked, I finally got the title. Thanks again!

I also want to thank Livingston for those guides. Without them i wouldn't even have those 99,4% i was stuck at.


Last edited by sNiCkeRZ; Nov 06, 2006 at 08:35 PM // 20:35..
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Old Nov 06, 2006, 08:57 PM // 20:57   #131
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Quote:
Originally Posted by Agrim Shamash
Two of the spots made me go "DOH i missed THAT?" mea culpa. At some spots, especially those at the southeast corner of the map, i didn't notice a difference on my U map, so i edged there "blind" but i did go to all the given spots. And i had luck on the "packman challenge" that the first door that opened up was the needed section .
I moved along all the indicated spots, and they got me .3%, so this is now my 99.5% map, i waited a little for the clouds to disperse (i am learning) thanks again for your effort.
Looks to me like your missing the End game area in Chantry.
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Old Nov 06, 2006, 09:37 PM // 21:37   #132
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@Agrim Shamash and those who are interested in learning how to stich a UMap together, here's the method I used when making mine. There may be faster/better/meh methods out there but my method works just fine. It will take you an hour or two to do the complete map.

What you need:
1. A fast system with a lot of memory. The images take a lot of memory because of their large resolution
2. Photoshop (you may use another image processor but this is what I used)

What to do:
1. Set your desktop resolution to 1024*768 or 1280*1024 (1280 will be a lot faster because it covers more area per print screen)
2. Start Guild Wars in window mode (alt+enter to switch between full and window). Stretch the lower right corner of the Guild Wars window to fill your desktop to the taskbar/bottom right corner of your desktop then stretch the UMap to fill the Guild Wars window
3. Launch Photoshop and create a new image with a resolution of 5500*4150 (Elona, it will be different for Tyria and Canta)
4. Alt+tab to your Guild Wars window and take a screenshot by pressing alt+prtscr (print screen) *Tip: start from a corner, my preference: bottom left*. The image will be copied to your clipboard but Guild Wars will also make a copy in its screens folder so make sure you delete them from time to time because they take up a lot of room
5. Alt+tab to your Photoshop window and create a new image again. Photoshop will auto import the clipboard image and auto fill in the resolution of this new image. Paste the clipboard image onto this canvas (so now you should have 2 images/canvases in your Photoshop window).
6. Assuming you are starting from the corner you will now want to trim this image because you don't want those sides showing. For the bottom left corner, you will only need to trim the top and right edge. To trim goto Image->Convas size->make sure width and height are in pixels and fill in width and height (subtract 100 from the default values). Set the anchor to bottom left by clicking the bottom left arrow.
7. Now you should have a trimed image with the top and right edges clean. Select all and copy then close the canvas without saving. Paste the image onto the 5500*4150 canvas. Move the layer to the bottom left corner so that the UMap window edges disapear and revealing just the map itself.
8. Layer->Flatten image
9. Now repeat step 4 to 8 in a clockwise or counter-clockwise manner (CCW works better for Elona IMO). *Hint: for the triming this time, you will need to trim the left, top and right edges. Only keep the edge that's going to be covered up by the canvas edge. As for the middle sections that aren't edges of the map, trim all 4 sides.* To make the joint seamless, you will need to set the blend options to difference and move the new layer so that a completely black bar covers the joint area. Switch back to normal blend.
10. Step 8 (if you don't do step 8 for every new section, you will end up with a lot of large new layers taking up A LOT of memory)

More hints: If possible, save your progress in a lossless format until you have the whole map stiched, because if you save as jpeg the drop in quality stacks every time you resave your work so the seams may not match perfectly and the older sections will look much worse compare to the new sections.

You will need at least some image editing knowledge to the do the above. Don't follow the above steps blindly, understand the concept behind it and do what works for you.

Last edited by Caspar; Nov 07, 2006 at 12:32 AM // 00:32..
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Old Nov 07, 2006, 12:06 AM // 00:06   #133
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hmm... im working on this title currently but am having trouble using the layers in photoshop. windowed mode just doesnt seem to fit correctly. im currently using a widescreen monitor, if someone could post an image of their map at 1440*900 that is at or close to 100% i would greatly appreciate it! =D thanks!

ps. or if someone could help me make it so that the image doesnt fit the screen, rather it just stays at the resolution i choose that would work too =D.
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Old Nov 07, 2006, 01:05 AM // 01:05   #134
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I updated my map tonight. My best guess puts it around 100.5%, give or take .05%. The url is the same, but here it is again anyway.
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Old Nov 07, 2006, 01:21 AM // 01:21   #135
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Quote:
Originally Posted by DergeDraconis
I've got 98.9% and I'm stuck.

Can one of you fine gentlemen do one of those difference things in photoshop for me? Please

1600x1200 map without icons

*edit: Fixed link
Try these

Diff
Diff marked
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Old Nov 07, 2006, 04:19 AM // 04:19   #136
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Hellooooo

So, I haven't had the chance to play much nightfall, and there is already a very thorough map out there and linked in this thread. As such, I decided my goal would be to help out in getting the absolutely most complete resource out there for everyone's use

I compared the areas I've already mapped to those in the U-map linked in the thread as best I could (differing resolutions require artifact-inducing scaling), and here's what I found! I'm not sure who belongs to this map, who has the ability to edit and reupload it etc, but whoever you are, here you gooo

I am 100% sure of the spots on the right and left, the one in the middle was very mildly different and could have been from scaling but I didn't think so.

I didn't bother to include what my revealed version of those spots look like, but if necessary I can.

Happy mapping!

edit: I lied, edited the image to show what my spots look like. Mine are the glowing insets.
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Last edited by Leighwyn; Nov 07, 2006 at 04:28 AM // 04:28..
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Old Nov 07, 2006, 04:48 AM // 04:48   #137
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Im curious if anyone is keeping track of what % of the final 100% each area actually represents.

I am at 70.1% without scraping inside any towns yet, and without entering the "final Areas" Jokos Domain , Sulferous Wastes etc., so Im wondering what % of the final 100% those areas represent.

I have 100% of Tyria and Cantha, so far Elona *seems* to be giving up the %s easier than the two previous chapters
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Old Nov 07, 2006, 06:13 AM // 06:13   #138
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@ garethporlest18 & hatamoto: I'll look at those...tomorrow or the next day if someone hasn't already. I have a busy couple days here, so no promises.

@ Leighwyn: Thanks for the heads up. I'll get those and get it updated...tomorrow or the next day.
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Old Nov 07, 2006, 06:27 AM // 06:27   #139
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How much does the hidden area at the Chantry yield? (only accessable after game completion right?)

I've been stuck at 99.8% for a while and that's the only bit I can't get to yet and the only bit I'm assuming I need.

If it only gives 0.1 or something, God knows where the final bit is, lol!
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Old Nov 07, 2006, 09:09 AM // 09:09   #140
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Yeah...1 less thing to do now
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